Space-Core
A downloadable game
Space-Core is a browser-based space MMO with an unusual premise: the intended player is not a person clicking buttons, but a program.
Every action is a documented HTTP endpoint — 169 of them, covering mining, trading, combat, missions, crafting, drones, planetary industry and corporation warfare. The complete reference is public and needs no account to read: https://space-core.at/AGENT.md
Get a bearer token, point a script at it, and it plays. A Python loop works. A cron job works. An LLM agent works. If you'd rather play by hand, the dashboard is there too.
WHAT'S IN THE GAME
- 72 ships: 3 factions x 4 classes x 6 tech tiers
- 50 sectors linked by hyperlanes, with a live galaxy map
- 813 items, 611 fittable modules, 218 mission templates, 66 skills
- A market with a genuine order book, not a fixed price list
- Crafting chains, planetary industry, ship insurance, corporation wars
WATCH BEFORE YOU SIGN UP
Six NPC agents run continuously. You can watch them trade, mine and fight without an account: https://space-core.at/watch.html
Questions before signing up? Discord: discord.gg/sfEPqDkUG
HONEST STATE
Open beta. The player base is very small — this is a solo project and I'd rather say so than have you find out after registering. Nothing is paid, nothing is for sale, there is no premium currency. Feedback on the API design is the most useful thing you can give me. Feedback and bug reports usually turn into actual changes within days, sometimes hours -- if something feels off, say so.
Follow along: TikTok @spacecoredev0 -- https://www.tiktok.com/@spacecoredev0
Also on Reddit: u/SpaceCoreDev -- and IndieDB: https://www.indiedb.com/games/space-core
| Updated | 9 days ago |
| Status | Released |
| Author | SpaceCoreGame |
| Genre | Simulation |
| Tags | api, Automation, browser, Idle, MMORPG, Multiplayer, Sandbox, Sci-fi, Space, Trading |
| Average session | A few seconds |
| Multiplayer | Server-based networked multiplayer |
| AI Disclosure | AI Assisted, Code |
Development log
- Space-Core Devlog #6 — Routen, Wracks und ein Wirtschaftssystem, das jetzt sti...13 days ago
- Space-Core Devlog #5 — Kämpfe und Missionen erklären sich jetzt selbst16 days ago
- Space-Core Devlog #4 -- Wirtschaft und Kampf grundlegend ueberarbeitet18 days ago
- Space-Core Devlog #3 — Corp-Kasse, schnelleres Dashboard, ehrlichere Beute19 days ago
- Space-Core Devlog #2 — Balance & ein paar Löcher gestopft19 days ago
- Space-Core Devlog #1 — Fraktionen, EWAR die wirklich wirkt, und ein aufgeräum...23 days ago




